Microsoft wanted us to join them so that we’d add our own type of games to their platform and to Game Pass. I have great biz dev people doing stuff for me but still, I have to get involved with the eternal question of “Where’s the next chunk of money coming from?” “How are we going to change what we’re doing creatively to go after that money?” “What are publishers signing these days?” “Do we have to do stuff like free-to-play?” All those kinds of things are gone. To officially stitch the companies together.ĭestructoid: Once that does go through, what’s the stuff you’re looking forward to - I guess the old parts of your job that you just want to let go? ![]() Right now, there’s still a lot of business stuff to do to wrap it up. It’s gonna be finalized later this month and then we’ll find out what it’s really like. ![]() ![]() The deal was agreed upon but there’s this due diligence period. And, of course, we get into the Microsoft acquisition and what that means for Double Fine.ĭestructoid: How has work been since the Microsoft acquisition? I imagine things are less stressful on your end - not needing to constantly worry about the business and financial side of a lot of things now. We had a chance to sit down with Schafer at PAX West to chat about all sorts of stuff - the future and the past, successes and regrets, big games and small games. It’s a tremendous get for Microsoft who’s looking for accomplished developers to add variety to Xbox Game Pass.īig things are on the horizon for Schafer and Double Fine. At E3, Schafer took the stage at the Xbox press conference to announce that Microsoft had acquired Double Fine. As if the stress of developing Psychonauts 2 weren’t enough, he’s also managed to find time to sell his studio. Some have taken their time while others have rushed to the handheld console.Tim Schafer is a busy man as of late. Developers and publishers have done this before and still are, with big AAA titles making their way to the massive Nintendo store. While Psychonauts 2 is not available for the Switch right now, there is a chance it can be ported in the future. PC players can expect to find this game on Windows, macOS, and Linux. It’ll also launch onto the PlayStation 4, with backwards compatibility made available for the PlayStation 5. It’ll launch onto the Xbox Series X|S and Xbox One consoles, as well as Day One privileges through Game Pass. Since it is being published by Xbox Game Studios, Xbox players will receive special treatment for the game with optimization. It is, however, making its way to other big platforms. There are already a great number of creative titles on the Switch, so it’s strange to not see it be included in the game’s launch. Being that Psychonauts 2 is a vibrant and colorful game, you’d think that it would be perfect. It’s a little amiss that the game won’t be coming to the Switch. As of now, Psychonauts 2 is not available to play on the Nintendo Switch. Any previous mention of a possible Switch port comes from an old tweet from the developer, stating: “Very possibly for psychonauts 2, I believe we’d like to hit up as many platforms as we can with that one!” After four years, there seems to be no update. ![]() Unfortunately, developer Double Fine Productions hasn’t released any official info regarding a Nintendo Switch version for Psychonauts 2. It almost looks like a perfect addition to the Nintendo library, but will it be coming to the plucky handheld? Here’s all you need to know on whether or not Psychonauts 2 will be launching onto the Nintendo Switch. Being that the game is coming hugely from Microsoft and Xbox, some are wondering if the highly-anticipated sequel will be making its way to the Nintendo Switch. With Psychonauts 2 right around the corner, fans are eager to jump back into the adventures of Raz and the mind.
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